phyo: An Open-ended Play Experience
As a communication designer who has intentions to design for early developmental experiences of children, to find out how to avoid the disappearance of imagination and ignorance of real world experience of children is the first thing to consider. The best way to achieve this goal is not avoiding children from using digital device, but to improve the design in children’s day-to-day play environments and objects. I believe the experience of play should be designed with the consideration of two different aspects:
1, Encourage children to utilize their own imagination to create, interact and communicate with the study and play environment.
2, Give as less restriction as possible to guarantee the freedom of play. By referencing this point-of-view, my thesis will attempt to enhance the real world experience during children’s play activities by play experience design, improved playing facilities, redesigned developmental playthings, or interior design will be considered as forms. I believe this will allow children to build up their own abilities to use creative thinking and imagination. My plan is to argue that:
• Play environment for children should be haphazard for freely exploration, instead of divided as several determined areas.
• Developmental play materials should be able to let children create with in their own way.
• Restriction for safety is a barrier between children and their physical experiences of the real world, these restrictions is because the playing environment is not suitable enough for developmental play.
3D Model and Rendering: Keer Zhang